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Even the networked Nest Cam owes a debt to the Kinect being first through the gate, and taking the brunt of criticism on a whole new era of privacy concerns. Take Amazon Echo bringing voice assistants to our grandparents’ living rooms–or the newer, Echo Show upping the ante by adding a camera to Alexa. Vision and voice systems have become nearly ubiquitous in smartphones, and they’re gradually taking over homes, too. Since 2010, Apple introduced the Siri voice assistant copying the speak-to-control functions of Kinect, and Google started its own 3D tracking system, called Project Tango (which was founded and continues to be led by Johnny Lee, who helped on the original Kinect). Technologically, it was the first consumer-grade device to ship with machine learning at its core, according to Microsoft. In the years since, I don’t believe it an exaggeration to say that Kinect has been the single most influential, or at least prescient, piece of hardware outside of the iPhone. I’m not learning it it’s learning me … I’ve never felt that a computer understood me-a flesh-and-bone human-so well.”
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(Remember the Nintendo Wii?!?) It was Microsoft’s greater attempt to blur the line between the human body and the human interface–beyond the existing limitations of keyboards, mice, and even touch screens.Īs I wrote at the time, “There’s something very special about using Microsoft’s Kinect system, something that separates it from every other combination of software and hardware I’ve ever used.
Why press a button to duck, when you can just duck? It also enabled handy voice commands, when they worked, like “Xbox On” to turn on the Xbox One console.Īs one of the first journalists to try Kinect back in 2010, though, it was immediately apparent to me that Kinect was a lot more important than what was then popularly framed as Microsoft’s Nintendo Wii killer. The Kinect seemed perfect for getting gamers off the couch. Launched in 2010 with a $500 million marketing campaign, the Kinect painted a room in a discoball of invisible, infrared dots, mapping it in 3D space and allowing unprecedented tracking of the human body. Meanwhile, Kinect’s team of specialists have gone on to build essential Microsoft technologies, including the Cortana voice assistant, the Windows Hello biometric facial ID system, and a context-aware user interface for the future that Microsoft dubs Gaze, Gesture, and Voice ( GGV). Kinect v4–and soon to be, v5–powers Microsoft’s augmented reality Hololens, which Kipman also created. Yet while the Kinect as a standalone product is off the market, its core sensor lives on. The Kinect had already been slowly de-emphasized by Microsoft, as the Xbox team anchored back around traditional gaming to counter the PS4, rather than take its more experimental approach to entertainment. Microsoft shared the news with Co.Design in exclusive interviews with Alex Kipman, creator of the Kinect, and Matthew Lapsen, GM of Xbox Devices Marketing. The company will continue to support Kinect for customers on Xbox, but ongoing developer tools remain unclear. Originally created for the Xbox 360, Microsoft’s watershed depth camera and voice recognition microphone sold ~35 million units since its debut in 2010, but Microsoft will no longer produce it when retailers sell off their existing stock. “Manufacturing of the Kinect has shut down.
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We have astonishing real time tracking and a high quality offline postprocessing in a single, convenient application.Date Category News Tags Kinect / Microsoft
#FACESHIFT STUDIO GONE MOVIE#
This description is then used to animate virtual characters for use in movie or game prodcution.
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Our software analyzes the face motions of an actor, and describes them as a mixture of basic expressions, plus head orientation and gaze.