Before reading this article, please go through the following write-up. Reading this article, you will learn how to run Xamarin Forms application in Universal Windows Platform development with XAML and Visual C#.
I'm taking an intro to c++ and everyone else in the class is on Windows. So far so good. When I try to create a c++ project/program it only gives me the option of creating c# programs Now we have two Visual Studio versions (Visual Studio for Mac, Visual Studio Code) that can directly install on. Create new projects with an improved search experience and filters using the new list of templates sorted by popularity. Have more vertical room for your code and a modernized look and feel through a set of new visual changes in the shell.
The following important tools are required for developing UWP. Windows 10 (recommended). Visual Studio 2015 Community Edition (It is a free software available online). Using Visual Studio 2015 Installer, enable the Xamarin (Cross-platform mobile development and C#/.NET( Xamarin V4.1.1) while installimg/modifying Visual Studio 2015. Now, we can discuss step by step app development. Step 1: Open Visual Studio 2015 - Start - New Project- Select Cross-Platform (under Visual C#- Blank App (Xamarin.Forms Portable)- Give the suitable name for your App (XamarinUWP) -OK. Step 2: Now, creating project “XamarinUWPDroid” Step 3: Asking you for adding Xamarin Mac Agent.
If you don’t have a mac machine, just close the window. Step 4: Choose the target and minimum platform version for your Universal Windows Project. Step 5: Now, create project “XamarinUWPUWP” Step 6: After that, Visual Studio creates 6 projects. Also, it displays Getting Started.XamarinPage. Step 7: We will run/test as UWP. So, you can select XamarinUWP.UWP (Universal Windows) as startup project. Step 8: Change the Configuration Manager settings.
Go to Build Menu- Configuration Manager. Uncheck all the build and deploy options to the XamarinUWP.iOS, XamarinUWP.Droid, XamarinUWP.Windows, XamarinUWP.WinPhone. Check the XamarinUWP, XamarinUWP.UWP (enable only UWP project). Step 9: Open (double click) the file App.cs in the Solution Explorer-XamarinUWP (portable) and change the text content in the label. Step 10: Deploy your app in Local Machine. Step 11: The output of the XamarinUWP App is, Summary Thus, you have successfully created and tested your Xamarin Forms application in Universal Windows Platform in Visual C# - UWP environment.
Qt 4.3: qmake Platform Notes Previous: Next: qmake Platform Notes Many cross-platform projects can be handled by the qmake's basic configuration features. On some platforms, it is sometimes useful, or even necessary, to take advantage of platform-specific features. Qmake knows about many of these features, and these can be accessed via specific variables that only have an effect on the platforms where they are relevant. Mac OS X Features specific to this platform include support for creating universal binaries, frameworks and bundles. Source and Binary Packages The version of qmake supplied in source packages is configured slightly differently to that supplied in binary packages in that it uses a different feature specification.
Where the source package typically uses the macx-g specification, the binary package is typically configured to use the macx-xcode specification. Users of each package can override this configuration by invoking qmake with the -spec option (see for more information). This makes it possible, for example, to use qmake from a binary package to create a Makefile in a project directory with the following command line invocation: qmake -spec macx-g Using Frameworks qmake is able to automatically generate build rules for linking against frameworks in the standard framework directory on Mac OS X, located at /Library/Frameworks/.
Directories other than the standard framework directory need to be specified to the build system, and this is achieved by appending linker options to the variable, as shown in the following example: QMAKELFLAGS += -L/path/to/framework/directory/ The framework itself is linked in by appending the -framework options and the name of the framework to the variable: LIBS += -framework TheFramework Creating Library Bundles Any given library project can be configured so that the resulting library file is placed in a library bundle, ready for deployment. To do this, set up the project to use the and add the libbundle option to the variable: TEMPLATE = lib CONFIG += libbundle The data associated with the library is specified using the variable. This holds items that will be installed with a library bundle, and is often used to specify a collection of header files, as in the following example: FRAMEWORKHEADERS.version = Versions FRAMEWORKHEADERS.files = path/to/headerone.h path/to/headertwo.h FRAMEWORKHEADERS.path = Headers QMAKEBUNDLEDATA += FRAMEWORKHEADERS Here, the FRAMEWORKHEADERS variable is a user-defined variable that is used to define the headers required to use a particular framework.
Appending it to the QMAKEBUNDLEDATA variable ensures that the information about these headers are added to the collection of resources that will be installed with the library bundle. See for more information about deploying applications and libraries. Creating Frameworks In addition to libraries and library bundles, qmake can generate rules to build frameworks.
To enable this, you need to configure the project to generate a library bundle as described in the previous section: TEMPLATE = lib CONFIG += libbundle The end product of the build process is a framework whose name and version are specified by the and variables. By default, the values used for these are obtained from the and variables. See for more information about building and deploying frameworks. Creating Universal Binaries To create a universal binary for your application, you need to be using a version of Qt that has been configured with the -universal option.
The architectures to be supported in the binary are specified with the variable. For example, the following assignment causes qmake to generate build rules to create a universal binary for both PowerPC and x86 architectures: CONFIG += x86 ppc Additionally, developers using a PowerPC-based platform need to set the variable. This process is discussed in more detail in the. Creating and Moving Xcode Projects Developers on Mac OS X can take advantage of qmake's support for Xcode project files, as described in, by running qmake to generate an Xcode project from an existing qmake project files. For example: qmake -spec macx-xcode project.pro Note that, if a project is later moved on the disk, qmake must be run again to process the project file and create a new Xcode project file. Windows Features specific to this platform include support for creating Visual Studio project files and handling manifest files when deploying Qt applications developed using Visual Studio 2005. Creating Visual Studio Project Files Developers using Visual Studio to write Qt applications can use the Visual Studio integration facilities provided with the and do not need to worry about how project dependencies are managed.
However, some developers may need to import an existing qmake project into Visual Studio. Qmake is able to take a project file and create a Visual Studio project that contains all the necessary information required by their development environment. This is achieved by setting the qmake to either vcapp (for application projects) or vclib (for library projects).
This can also be set using a command line option; for example: qmake -t vcapp Each time you update the project file, you need to run qmake to generate an updated Visual Studio project. Visual Studio 2005 Manifest Files When deploying Qt applications built using Visual Studio 2005, it is necessary to ensure that the manifest file, created when the application was linked, is handled correctly. This is handled automatically for projects that generate DLLs, but it is necessary to explicitly enable manifest embedding for application executables with the following assignment to the variable: CONFIG += embedmanifestexe This is discussed in more detail in the.
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